A Playful Learning Platform for children
Upepo is a project based e-learning app that encourages learning through creation and discovery.  

It started off as a newsletter that curated Playful Learning content and articles, but then expanded into a digital platform with its own original content.

I was initially brought on to consult but ended up working full-time for the company to assist with the product’s beta release. I have since worked with the team on and off to help with application updates.
Prompt
What does an e-learning platform for children look like?
Role
UI/UX Designer
Time
Nov 2020 - Ongoing
Collaborators
Founders: Prasanth Nori, Nithish Methi

CFO: Yash Sachdev

Product Manager: Abhijith Giridhar

Branding & Marketing: Thiru N.

Development: Suhas G., Rutvik Tak, Sai Somanath, Ashwani Rathee, and more.
Two phones showing screenshots from a children's e-learning app.
Identifying Goals & Objectives
After hopping on multiple calls with the founders, product manager and key members of the team, we identified key goals and requirements.

The primary objective of this project was to appeal to potential investors, but the founders also wanted to test the waters with a beta release.

As such, our goals were to:
  • Create a scalable product.
  • Release and test with a controlled user group (school students).
  • Lay out features and long term plans as we went.
Research
We conducted customer (Surveys, interviews) and market research (competitive analysis, industry trends) to drive our planning phase.
A collage depicting the research methods used– screenshots from interviews, surveys, and excel data.
Insights
These are the key insights that defined the launch version of the product:
A parent and child playing with building blocks.
Hands on & Hands off learning
Some parents were looking for activities they could enjoy with their younger kids, and some just wanted a productive way to keep them busy and engaged. Hands-on project tutorials are a comfortable in-between, allowing for both.
A group of people with heart, message, and like icons around them.
Project Gallery
Our target audience consists of students who are just beginning to express their individuality and explore social connections. It became apparent very quickly that children wanted to show off their work and also see what their peers created.
Video Icon with a "verified" sticker.
Curated Content from a Reliable source
The hardest part about finding educational resources for children outside of their school is the vast number of options, often leading to choice fatigue. Highlighting Upepo's facilitators and their qualifications will increase credibility.
Three stars.
Rewards System
Children are greatly motivated by competing and collaborating with their peers. I looked into both structural and content gamification to assess which suited our present needs better, and worked with the PM to implement a reward system.
A teacher pointing at a chalkboard while students watch.
Facilitating
Lots of parents are hesitant, and say that they aren’t qualified to assist their children. We can provide easy-to-follow tutorials, and information about best practices via the newsletter which will remain active and help generate traffic.
A graduation cap and textbook.
Educational & Academic Content
Supplement their academics by making content that is relevant to the school syllabus. We have literacy experts on board our team who can help translate formal academic content into playful project based work.
Process
Over a call with the team, I took notes and mapped out this cost-benefit analysis to help us understand what the scope of our project could look like.

This was an essential step that helped us define our MVP.

After a discussion about which features to prioritize, I created a User Story map to flesh out the application a bit more.
Sticky Notes containing ideas are mapped onto a graph with effort on the y-axis and Value on the x-axis.
User Stories: sticky notes containing all possible actions a user can take on the app.
Information Architecture
I followed up on the User Stories by using all the information we had so far to create this Information Architecture.
A sitemap outlining the structure of the app.
Wireframes
A quick summary of Version 1: Our MVP
Our main goal was to get basic functionality up and running, so my focus was on keeping it simple and designing an easy to use online learning platform while building towards a scalable product.

Version 1 included the following features:

Course Browser & Index,
Individual Course Pages,
User Profiles,
‘Like’ button,
Student Project Submissions,
Project Gallery
Settings
Version 2: Challenges and Rewards
Goals: Introduce Gamification, and address bugs

Features:
Reward System using Experience Points,
Leaderboard,
Time sensitive Challenges,
Medals,
Course Progress,
Notifications,
‘Try This’ button on project submissions

An important difference between v1 and v2 was that we removed the ability to comment. With young audiences, there's a need for moderation, and that was out of scope for us.
Branding
I was given these references to work with while designing the UI.
The MVP
After 4 months of work, we were ready for handoff to the dev team! 
Here is a breakdown of some key screens.
Progress Tracking
Keeping in mind our end users, I used large buttons wherever possible, and emphasized graphics and images over text.

The Profile tab contains a summary of the child's activity on the app. This includes Experience Points scored, courses completed, medals won, and most recent project submissions.

The Leaderboard is linked in the top right corner as well, next to the notifications and settings icons.

My List contains projects that have been added by the user, along with their corresponding XP points and a simple progress bar.
Challenges Won functions as a summary of all projects that have been completed.

The Leaderboard has 2 tabs showing rankings for the current month, as well as an all time scoreboard. This was so that newly onboarded children didn't feel daunted by the high scores of long-time users, but still had something to work towards.
Project Details
Fairly straightforward. Initial wireframes did not contain a progress bar, but we found that adding one greatly improved engagement.

Each project screen also contains a section where past submissions can be viewed and liked.

An alternate version of projects called Challenges was added in the second round of revisions to the app. These are projects with end-dates, and typically ask open-ended questions about various topics ranging from Global Warming to Mental Health.

Since these Challenges are mini-contests, the Submissions section doesn't show up until winners are announced.
Discovery
Our Discover and Home tabs are designed with browsing in mind. We have a project gallery, trending courses and challenges, popular categories, and projects recommended according to recently completed ones, and filtered by the child's age range.

We also worked with illustrators on the project thumbnails, and it made a world of a difference.
Utilities
The Notifications screen is used for updates about project approvals and winners, number of likes on a project submission, etc. I made the decision to add slightly more playful icons to make it more friendly.

The Settings screen is where you can log out, access FAQ's, and have parents contact us about any concerns they may have. If in the future we decide to add an online store for DIY Kits and such, it would likely be password protected behind the Parents Corner to be child-proof.
That's it, folks!
We are currently pending launch while the team is in talks with investors! 🤞

However an older version of the app is available on both iOS and Android if you'd still like to take a look.